I have always had a preference for crazy golf, or adventure golf as Wonderputt insists on calling it. It is the Alice in Wonderland of otherwise conservative golf. It is the deliberate room for imagination. It is the place where anything goes and little is required.
Oh, sure, it's still golf. You get a ball. You use the mouse instead of a would be golf club. You point, you aim, you determine your strength and you hope for the best. Sometimes you get a hole in one. Other times you will be hopelessly hitting the ball over and over only to have the ball, on more than one occassion, end up the way it came.
Yes, like most golfing games, if not all of them, Wonderputt has its players stood between a ratio of dumb luck and sheer bouts of frustration. Thankfully, its creators were aware about the latter which is probably why the game forever throws at you colourful, polished visuals and a looping track fit for meditation.
The visuals, though undeniably beautiful, will perhaps not be appreciated by those who cannot focus on golf balls the size of gnats on their computer screen. Even for those who can focus on such golfballs will perhaps be in agreement that Wonderputt is in bad need of a zoom function. Imagine if you were playing Super Mario Bros. and were forced to play each level from the same view as the map screen.
Otherwise, Wonderputt is a joy to play. A multiplayer option would have been beneficial - particularly online. As a single player game, Wonderputt will fill your crazy golf fixation every now and then. You'll probably want to return to it, not just to top your score, but also to appreciate the game's overall presentation as well. So soothing, so calming... when it isn't busy being frustrating.
PLAY IT! [link]