After the testosterone infused setting in Amnesia: The Dark Descent, it is nice, at last, to have an expansion with a female equivalent. Well, almost equivalent. There's still the occassional cock to be observed every now and then, but it can said the story itself is indeed an exploration of a female psyche. A female psychopath's psyche, but a female psyche no less.
The whole 'saving is not allowed' business is a bit cack, to be honest. There isn't much opportunity for death, despite its malevolent nature which will already be familiar to many Amnesia fans. In fact, the only area where you are likely to die (and where many Let's Players have died, actually) takes places in the middle. There's nothing like a panic striken chase sequence, complete with shouting at lever and valve controls (you had to be there), but the idea of failing this, then being forced to restart from the very beginning seems a bit needless, even a cheap way of prolonging this expansion.
Amnesia: Justine reminds me of Silent Hill 2's Born from a Wish scenario. Both star female characters, obviously, and both are also short with the overall difficultly ramped up a notch. Also, like the main character in Justine, Maria cannot remember what she is doing in her relative world. This, to me, is video game feminism at its most finest. If we can agree video games creators are largely male, then we must also agree this is men at their most faithful. Better for a man to admit he knows nothing of women than to make it up as he goes along.
If Amnesia: Justine were longer and the difficulty settled, we may have ended up with a self aware, Tomboyish character like Heather Mason or Lara Croft.